Top ◆ System ◆ Credits

 ▼Statistics

HPYou faint when it hits 0. ATKAffects the power of attacks.
SPPoints consumed to use skills. DEFReduces damage taken.
SPHSP recovered by Guard/victory. HEALAffects recovery from skills and SPH.
LPLose 1 on faint. At 0, you're out. QUIDetermines acting order.


 ▼Status Effects

Status effects have depths. The higher the depth, the more severe they are.

WeakenAt turn end, lose HP relative to depth
NumbQUI down, Depth x 5% chance of immobilization
CharmATK down, Depth x 5% chance of immobilization
ShieldCompletely blocks one attack. (No depth, can't stack)
ATK Buff/Ruin
DEF ...
HEAL ...
QUI ...
Increases/decreases the respective stat (No depth effects)


 ▼Equipment

This story has no levels or experience points.
Equipping items is your sole means of learning skills and increasing stats.
All the following items can be equipped.

ConsumableConsumed on use (cannot use when equipped).
 [Priority] consumables will be used before any other actions.
Short-Range WeaponAdds an attack skill when equipped.
Long-Range WeaponAdds an attack skill when equipped.
With [Long] range, damage will not decrease when in the back row.
ArmorAdds a passive skill when equipped (only some armor).
AccessoryAdds a support skill when equipped.
MaterialCan be used as synthesis material.


 ▼Synthesis

You can combine materials to make new items.
You need one "magic stone," and the quality of the magic stone determines the number of materials you can use.


If you don't need to use the maximum number of materials allowed,
select the last material you want and press Shift.
This will let you begin synthesis using those materials (displayed on the left) only.

ItemSynthesize a consumable item.
WeaponSynthesize a weapon (short or long range).
ArmorSynthesize armor (body armor/accessory).
BreakBreak an item down to base materials.
RecreateCreate another of an item you've made before.


 ▼Servants

By using Marta's Marionette skill,
you can summon defeated undead during battle to fight for you.

To summon undead, you must first set up an order in the Serve menu.
The undead you select as number 1 will be auto-summoned at battle start (-1 LP).



- Defeating undead adds them to your stock. When summoned, your stock lowers.
You cannot summon undead which are out of stock.

- You can have a maximum of two undead on your side at a time.
Undead past two will not be summoned until an undead is defeated.

- Undead have no LP and perish at battle end.


 ▼Battle Position

Press Right on the menu, and you can change the characters' positionining in battle.
Select with Up and Down, and press Confirm to switch between Front and Back.


Characters in the back row will not be targeted by single-member attacks
until all characters in the front row have fallen.
However, unless they have only long-range weapons, they do much less damage.


 ▼Post-Battle Occurrences

After Battle (Always)Fully recover LP, ailments cured
VictoryRecover HP and SP based on HEAL
FleeingMinor loss of HP and SP
DefeatBosses: Game over
Enemies: Return to last save point


 ▼Helpful Things to Remember

- Besides bosses, Flee works 100% of the time.
- If a member's QUI is greater or equal to the enemy's QUI, they will always go first.
- After beating a boss, the equipment you used is auto-recorded in a text file.
 


 ▼FAQ

Q. I can't win.
A. Experiment with synthesis, look for powerful equipment combinations, use items.
And if it's not a boss, run away. Not fighting can be key.

Q. Recovery items and skills aren't bringing back fainted characters.
A. If the target's LP is 0, they cannot be revived no matter what.

Q. I can't use skills from the menu.
A. Skills can only be used in battle. On the map, use consumable items.