Ib (pronounced "Eeb," similar to "Eve") is a freeware horror adventure game by kouri made in RPG Maker 2000.
A young girl named Ib visits an art gallery with her parents.
While observing the many exhibits, she suddenly realizes she is alone.
And in her search for others, she finds things awry in the gallery...
The game is focused on exploration and puzzle-solving.
There are no battles, and it does not demand quick reflexes.
It's designed to be accessible to all kinds of players, so enjoy.
Download Ib 1.07 | (Mirror)
(Please disregard if Chrome tells you the file is malicious; this is in error and beyond my control.)
RPGHub is recommended to play on a Mac.
(Please report any issues with RPGHub to RPGOSX, not to me.)
Please make sure to extract the game to its own folder instead of running directly from the ZIP file.
If you don't do so, any saves made will be lost the next time you run the game.
If you get a DirectDraw error, right-click the EXE, go to Properties, Compatability, and try other compatibility modes.
Control issues ("automatically moving in a direction" or "no buttons work") are inherent to RPG Maker and cannot be fixed permanently.
To fix them, try turning on NumLock and pressing Shift and a Numpad direction at the exact same time until controls normalize.
(This undoes the issue of RPG Maker getting "stuck" on an input if Shift and a Numpad button are pressed simultaneously.)
Please read the included "Ib Manual.txt" should you encounter any other problems.
kouri has forbidden making any form of profit from gameplay videos, generally via monetized videos.
He has also requested that people not modify, misappropriate, or redistribute any images or music from his game.
(His primary concern is people uploading the music online, as it was made by others and being used with permission.)
All the music in the game can be found in the Music folder.
Below is a list of songs and their sources.
Note that there are some spoilers, mostly with regard to where songs are used.
|Filename||Orig. Name||Game Name||Source Link|
|Ib_Memory||Ib: Memory||Main Theme: Memory||Original|
|spreludenew||Prelude in C Minor||Prologue||Source|
|CorelliLaFolia||Corelli La Folia||Gallery Theme||Source|
|BlindAlley||Blind Alley||Garry's Theme||Source|
|olddoll||Old Puppet||Moving Storybook||Source|
|HideAndSeek||Hide and Seek||Times of Sorrow||Source|
|NoOneInSight||No One In Sight||Sketchbook||Source|
|doll||The Little Doll's Dream||Game Over||Source|
|Dining_room||Dining room||Dungeon 3||Source|
The game has multiple endings, so I've compiled a guide on the factors that go into getting them.
This guide is extremely spoilery, so do NOT read this if you haven't beaten the game at least once.
Even then, it's only recommended that you read this if you want to know exactly
how to get the other endings and aren't willing to experiment on your own.
It does not give any puzzle hints or the like, so don't read it if you're just looking for those.
If there are three or more points in this, things will go sour in the toy box.
These actions lead to doom:
= Gray Area =
= Violet Area =
= Brown Area =
If your bond is eight points or higher, you're able to get Promise of Reunion.
These actions add to your bond:
= Gray Area =
= Violet Area =
= Sketchbook =
If Mary's affection for Ib is four points or higher, you're able to get Welcome to the World of Guertena.
These actions add to Mary's affection:
= Violet Area =
then, when you meet Mary, ask if she's okay before Garry does
= Brown Area =
(while she follows you around after stabbing the mannequin)
Is Garry beyond saving...?
There are three requirements for this:
If all of these are fulfilled and you fail the doll room,
Garry is too far gone to be saved.
If Mary's affection is less than four, you proceed to "A Painting's Demise."
If it's four or more, you get "Welcome to the World of Guertena."
If Garry dies, you have two options:
and get Garry's lighter to burn Mary's painting.
If you jump into the mural, you get "Forgotten Portrait."
If you don't, or go with the fake Garry, you get "Ib All Alone."
In the Atelier at the end of the second-playthrough extra dungeon,
you can get a variation of "Ib All Alone" by falling asleep,
so long as Garry isn't there to stop Ib.
If Garry lives, there are two possibilites:
Garry doesn't remember Ib, and you get "Memory's Crannies."
and Garry remembers Ib, so you get "Promise of Reunion."
Going with the fake mother in either case, you get "Ib All Alone."
Continuing after an ending preserves knowledge of the endings and artworks you've seen.
When you reach the end of the game on a repeat playthrough,
the dark gallery at the end of the game has a path to an extra dungeon.
The Black Key at the end of this dungeon grants access to the True Guertena Exhibition,
where you can review all the artwork Ib has learned the names of.
Getting specific endings adds people to the true exhibition:
Miscellaneous changes as a result of choices:
results in seeing a hanged Ib in the lower-left of the sketchbook.
The room with the poster about damaging exhibits has a hanged mannequin put in it.
It fills the vase below with red paint/blood, which will make your rose wilt.
Later, after the lights go out in the violet area, the mirror may show Garry with his head blotted out.
Lastly, if Garry pulls the rightmost cord in the cord room, a mannequin head falls rather than a doll.
Later, it places a hanged Ib near the pink house in the sketchbook, though Garry isn't able to see it.
If Garry kicks it, the doll will be decapitated and he'll get the ball of paint from its head.
Additionally, he has less time to do the doll room.
If you fail the doll room, Ib and Mary find Garry talking to the dolls/rabbits, but Ib snaps him out of it (maybe).
However, he doesn't remember Mary's secret until they go up the stairs, Mary drops her rose, and he knocks her out.
and comment on it in the toy box while discussing the rose trade.
If you took the Lighter (and ate the Candy to make room), Mary will say it's dangerous and take it away.