Palette Palette

Palette is a freeware adventure game by Yoshitaka Nishida (Finger Puppet) made in RPG Maker 95.

Palette was created in 2000 and won the grand prize in a competition held by the creators of RPG Maker.
It later had a Japanese re-release on the Playstation by Enterbrain called "Forget Me Not -Palette-".
(This translation is for the freeware original; I have no plans for the latter.)

One night, the psychiatrist Sianos B. Sian is requested to counsel a girl called B.D.,
who has lost her eyesight and memory in an accident.
Through conversations with her over the phone,
the past that hides in her memories comes to light...

(About compatability: Though the game is old, modern systems generally seem able to run it.
However, it's likely the colors won't look right. The screenshots show how it should look.
All I can say for sure is that emulating Windows 98 and running in full screen will give proper results.)

Download Palette 6.01 | (Mirror)
(Please disregard if Chrome tells you the file is malicious; this is in error and beyond my control.)



This describes the steps necessary to gain access to each Shred of Memory.
You can do the requirements to reach them in slightly different orders, but the Shreds are always obtained in the same - or at least a very similar - order.
Thus, if you're stuck, check which Shreds of Memory you already have and do the steps for the next one on the list.


Ordered Scenes

The scenes are encountered in a fairly random order, which can make the plot harder to follow than it would be normally.
As such, I've summarized the scenes in numerical order to clear up as much confusion as possible.



Why is it that creatures need memories?